- Related Topics:
- finite game
- matrix game
- variable-sum game
- mini-max theorem
- utility theory
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- Mathematics LibreTexts - Game Theory Introduction (Nov. 01, 2026)
game theory
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What is game theory?
Game theory is a branch of applied mathematics used to analyze situations where multiple parties, or "players," make interdependent decisions. Each player considers the possible strategies of others when formulating their own strategy. The goal is to find optimal decisions for players who may have similar, opposed, or mixed interests, and to understand the resulting outcomes.
Originally developed by mathematicians John von Neumann and economist Oskar Morgenstern, game theory has applications far beyond parlor games, extending to economics, political science, and biology. It examines rivalries between competitors with mixed interests, analyzing strategic aspects of decision-making rather than pure chance.
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What are the key elements of a game in game theory?
In game theory, a game is defined by several key elements: players, strategies, and payoffs. Players are the decision-making entities involved, which can be individuals, groups, or even nations. Strategies are the choices or actions available to each player. Payoffs represent the outcomes or consequences for each player based on the combination of strategies chosen by all players. These elements are interdependent, meaning each player's decision-making process must consider the potential actions and reactions of the other players. Game theory aims to analyze these situations and determine optimal strategies and potential outcomes.
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How do players make decisions in game theory?
In game theory, players make decisions based on their preferences and the potential strategies of other players. This is often modeled using rational choice theory, which assumes individuals act to maximize their own utility or achieve their goals. Players consider the interdependent nature of decisions, meaning their best strategy depends on what they anticipate others will do.
When probabilities of different outcomes are known, players may calculate the expected utility of each action to choose the one with the greatest expected value. In situations with no clear best strategy, players might employ mixed strategies, choosing actions randomly according to a specific probability distribution. The concept of Nash equilibrium is central, representing an outcome where no player can improve their situation by unilaterally changing their strategy.
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What is a strategy in game theory?
In game theory, a strategy is a plan of action that a player will take in a given situation. It's a method worked out in advance for achieving an objective. Players consider the possible strategies of others when formulating their own. These strategies can be pure (always choosing one specific action) or mixed (choosing actions based on probabilities). The goal is often to find an optimal strategy that maximizes a player's outcome, especially in situations with conflicting interests.
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What is the Nash Equilibrium?
In game theory, the Nash equilibrium is a concept developed by mathematician John Nash. It describes an outcome in a noncooperative game where no player can improve their expected result by unilaterally changing their strategy. This means that if all players are at a Nash equilibrium, none have an incentive to deviate from their chosen course of action.
The Nash equilibrium is a fundamental solution concept in game theory, applicable to situations with interdependent decisions. It can be a "pure" strategy, where a player consistently chooses one action, or a "mixed" strategy, involving a probabilistic choice among actions. The existence of at least one Nash equilibrium is guaranteed for finite games when mixed strategies are allowed.
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How can game theory be used to solve real-life problems?
Game theory, a branch of applied mathematics, analyzes situations where interdependent decisions are made by players. It was initially developed for economics by John von Neumann and Oskar Morgenstern to understand economic behavior, which they likened to a game where players anticipate each other's moves.
Game theory has broad applications beyond parlor games, including:
* Determining likely political coalitions and business conglomerates.
* Optimizing pricing strategies in competitive markets.
* Assessing voter influence and jury selection.
* Identifying the best locations for manufacturing plants.
* Modeling animal and plant behavior in survival struggles.It has also been applied to voting systems, international relations, business, and even philosophy. The theory provides tools to find optimal strategies for players with varying interests, leading to predictable outcomes.
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News •
game theory, branch of applied mathematics that provides tools for analyzing situations in which parties, called players, make decisions that are interdependent. This interdependence causes each player to consider the other playerâs possible decisions, or strategies, in formulating strategy. A solution to a game describes the optimal decisions of the players, who may have similar, opposed, or mixed interests, and the outcomes that may result from these decisions.
Although game theory can be and has been used to analyze parlour games, its applications are much broader. In fact, game theory was originally developed by the Hungarian-born American mathematician John von Neumann and his Princeton University colleague Oskar Morgenstern, a German-born American economist, to solve problems in economics. In their book The Theory of Games and Economic Behavior (1944), von Neumann and Morgenstern asserted that the mathematics developed for the physical sciences, which describes the workings of a disinterested nature, was a poor model for economics. They observed that economics is much like a game, wherein players anticipate each otherâs moves, and therefore requires a new kind of mathematics, which they called game theory. Game theory was further developed in the 1950s by American mathematician John Nash, who established the mathematical principles of game theory, a branch of mathematics that examines the rivalries between competitors with mixed interests. (The name for this branch of studies may be somewhat of a misnomerâgame theory generally does not share the fun or frivolity associated with games.)
(Read Steven Pinkerâs Britannica entry on rationality.)
Game theory has been applied to a wide variety of situations in which the choices of players interact to affect the outcome. In stressing the strategic aspects of decision making, or aspects controlled by the players rather than by pure chance, the theory both supplements and goes beyond the classical theory of probability. It has been used, for example, to determine what political coalitions or business conglomerates are likely to form, the optimal price at which to sell products or services in the face of competition, the power of a voter or a bloc of voters, whom to select for a jury, the best site for a manufacturing plant, and the behaviour of certain animals and plants in their struggle for survival. It has even been used to challenge the legality of certain voting systems.
It would be surprising if any one theory could address such an enormous range of âgames,â and in fact there is no single game theory. A number of theories have been proposed, each applicable to different situations and each with its own concepts of what constitutes a solution. This article describes some simple games, discusses different theories, and outlines principles underlying game theory. Additional concepts and methods that can be used to analyze and solve decision problems are treated in the article optimization.
Classification of games
Games can be classified according to certain significant features, the most obvious of which is the number of players. Thus, a game can be designated as being a one-person, two-person, or n-person (with n greater than two) game, with games in each category having their own distinctive features. In addition, a player need not be an individual; it may be a nation, a corporation, or a team comprising many people with shared interests.
In games of perfect information, such as chess, each player knows everything about the game at all times. Poker, on the other hand, is an example of a game of imperfect information because players do not know all of their opponentsâ cards.
The extent to which the goals of the players coincide or conflict is another basis for classifying games. Constant-sum games are games of total conflict, which are also called games of pure competition. Poker, for example, is a constant-sum game because the combined wealth of the players remains constant, though its distribution shifts in the course of play.
Players in constant-sum games have completely opposed interests, whereas in variable-sum games they may all be winners or losers. In a labour-management dispute, for example, the two parties certainly have some conflicting interests, but both will benefit if a strike is averted.
Variable-sum games can be further distinguished as being either cooperative or noncooperative. In cooperative games players can communicate and, most important, make binding agreements; in noncooperative games players may communicate, but they cannot make binding agreements, such as an enforceable contract. An automobile salesperson and a potential customer will be engaged in a cooperative game if they agree on a price and sign a contract. However, the dickering that they do to reach this point will be noncooperative. Similarly, when people bid independently at an auction they are playing a noncooperative game, even though the high bidder agrees to complete the purchase.
Finally, a game is said to be finite when each player has a finite number of options, the number of players is finite, and the game cannot go on indefinitely. Chess, checkers, poker, and most parlour games are finite. Infinite games are more subtle and will only be touched upon in this article.
A game can be described in one of three ways: in extensive, normal, or characteristic-function form. (Sometimes these forms are combined, as described in the section Theory of moves.) Most parlour games, which progress step by step, one move at a time, can be modeled as games in extensive form. Extensive-form games can be described by a âgame tree,â in which each turn is a vertex of the tree, with each branch indicating the playersâ successive choices.
The normal (strategic) form is primarily used to describe two-person games. In this form a game is represented by a payoff matrix, wherein each row describes the strategy of one player and each column describes the strategy of the other player. The matrix entry at the intersection of each row and column gives the outcome of each player choosing the corresponding strategy. The payoffs to each player associated with this outcome are the basis for determining whether the strategies are âin equilibrium,â or stable.
The characteristic-function form is generally used to analyze games with more than two players. It indicates the minimum value that each coalition of playersâincluding single-player coalitionsâcan guarantee for itself when playing against a coalition made up of all the other players.
One-person games
One-person games are also known as games against nature. With no opponents, the player only needs to list available options and then choose the optimal outcome. When chance is involved the game might seem to be more complicated, but in principle the decision is still relatively simple. For example, a person deciding whether to carry an umbrella weighs the costs and benefits of carrying or not carrying it. While this person may make the wrong decision, there does not exist a conscious opponent. That is, nature is presumed to be completely indifferent to the playerâs decision, and the person can base his decision on simple probabilities. One-person games hold little interest for game theorists.

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