- Key People:
- Roxane Gay
- Neil Gaiman
- James Patterson
- Will Eisner
- Dav Pilkey
- Related Topics:
- Novel
- Drawing
- manga
- illustration
graphic novel
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What is a graphic novel?
The term "graphic novel" is somewhat contested, but it generally refers to a long comic narrative for a mature audience, often published as a book with serious literary themes and sophisticated artwork.
While comics come in various forms, target diverse audiences, and cover numerous genres, the term "graphic novel" is often used as a marketing strategy to re-brand comics for people who may be uncomfortable with the associations surrounding them.
The emergence of the graphic novel must be understood in terms of the cultural attitudes that shaped it. In Europe and Japan, comics have long been accepted as both an art form and a literary mode.
Will Eisner's A Contract with God (1978) is considered an early graphic novel. Other notable graphic novels include Frank Millerâs The Dark Knight Returns (1986), Alan Mooreâs Watchmen (1986â87), and Art Spiegelmanâs Maus (1980â86).
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How is a graphic novel different from a traditional novel?
The term graphic novel is often used to distinguish long comic narratives with mature themes from comics, which are seen as periodicals for children. However, this distinction is debatable. Graphic novels are often sold in bookstores and have serious literary themes and sophisticated artwork, while comics are typically published weekly or monthly and sold at newsstands or in specialty comic book stores.
The distinction is further complicated because comics are found in various formats and appeal to different age groups. Graphic novels are frequently repackaged collections of serially published comics. The term graphic novel may be a marketing term to reposition comics for an audience uncomfortable with the associations surrounding them. The term signifies little difference in style or form from comics.
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What kinds of stories can be told in graphic novels?
Graphic novels can accommodate a diverse range of narratives, appealing to various age groups and encompassing numerous genres and styles. They can explore themes ranging from humor and adventure to complex, serious topics.
Many graphic novels take advantage of the possibilities for longer narratives, different formats, and superior paper quality. Some noteworthy examples include autobiographical works, such as Art Spiegelmanâs Maus, a Holocaust story featuring Nazis as cats and Jews as mice, and Marjane Satrapiâs Persepolis, which recounts her childhood in TehrÄn and adolescence in Europe. Other stories include crime, mystery, and fantasy.
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How do pictures and text work together in a graphic novel?
In graphic novels, pictures and text work together to tell a story, with the art being integral rather than just illustrating the plot. The sophisticated control of panel transitions and layout achieves narrative effects, coupled with artistic innovation and a literary quality, defines the medium. The term graphic novel is contentious, and the distinction between comics and graphic novels may be a marketing term intended to resituate comics for an audience uncomfortable with the associations that surround them.
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Who are some famous authors or artists of graphic novels?
Some famous authors and artists of graphic novels include:
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Will Eisner, creator of the series The Spirit, is credited with popularizing the term graphic novel with his book A Contract with God, and Other Tenement Stories.
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Art Spiegelman is an American author and illustrator whose Holocaust narratives Maus I: A Survivorâs Tale: My Father Bleeds History and Maus II: A Survivorâs Tale: And Here My Troubles Began helped to establish comic storytelling as a sophisticated adult literary medium.
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Alan Moore is a British writer whose works include some of the most influential books in comics history, such as Watchmen.
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Alison Bechdel is an American cartoonist and graphic novelist best known for the comic strip Dykes to Watch Out For and the graphic memoir Fun Home.
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Marjane Satrapi is an Iranian artist, director, and writer whose graphic novels explore the gaps and junctures between Iran and the West.
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How have graphic novels influenced literature and popular culture?
Graphic novels have significantly impacted literature and popular culture by gaining academic recognition and appealing to intelligent adults. They have achieved complexity and density comparable to novels, with artwork integral to the medium.
Early examples like Will Eisner's A Contract with God and Art Spiegelman's Maus paved the way for more sophisticated comics. Maus notably won a Pulitzer Prize, demonstrating the medium's growing critical and intellectual clout. The rise of adult comics in Europe and the United States led to increased acceptance and integration into mainstream bookstores.
The format has allowed for longer narratives, superior paper quality, and creative innovation, attracting talent from various fields. Webcomics also presented a challenge and opportunity, influencing the medium's direction.
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graphic novel, in American and British usage, a type of text combining words and imagesâessentially a comic, although the term most commonly refers to a complete story presented as a book rather than a periodical.
Comic versus graphic novel
The term graphic novel is contentious. From the 1970s, as the field of comic studies was first emerging as an academic discipline, scholars and others have attempted to define the word comics and to generate a critical terminology appropriate to support that definition. The debate over so-called graphic novels touches upon this complex situation. For many, the word comics denotes a periodical for children, published on a weekly or monthly basis, sold at newsstands or in speciality comic book stores, often with pages devoted to advertising and, when intended for younger readers, competitions and puzzles. In contrast, graphic novel is usually taken to mean a long comic narrative for a mature audience, published in hardback or paperback and sold in bookstores, with serious literary themes and sophisticated artwork.
However, these distinctions are somewhat spurious, as comics are found in all shapes and formats, appeal to many different groups and age ranges, and encompass a huge variety of genres and styles. Moreover, graphic novels are often not original publications but rather repackaged collections of serially published comics. While some material is produced especially for the graphic novel market, bookshops and libraries make no real distinction, so the term graphic novel often serves no serious descriptive purpose. It may perhaps be more properly understood as a marketing term intended to resituate comics for an audience uncomfortable with or embarrassed by the associations that surround them (i.e., that a reader of comics is juvenile and subliterate). The extent to which the term signifies a difference in style or form from comics is negligible, but it must be noted that texts that are originally intended for publication in book form sometimes take advantage of the possibilities for a longer narrative, different formats, and superior paper quality, which can be seen as an argument for preserving the distinction between comics and graphic novels.
The argument is further complicated by the fact that the supposed need for the term graphic novel grows out of what might be considered American and British cultural prejudices. No equivalent term is required in continental Europe or in Japan, where the acceptance of comics as both an art form and a literary mode is unproblematic. In Europe, and especially in France, comics, or bande dessinĂ©e (âdrawn stripsâ), have long been collected in high-quality albums, with themes and styles appropriate to a mature audience. This adult comic culture has coexisted very comfortably with comics for children, with no supposed contradiction in terms. In Japan a huge proportion of the population routinely reads comics (called manga), which achieve a dizzying variety of genres and themes. The emergence of the term graphic novel must therefore be understood in terms of the cultural attitudes that shaped it.
From comic strips to comic books
The term comics derives from the so-called funny pages that were found in late 19th- and early 20th-century newspapers. In the United States these comic strips were first published as separate entities when the modern-format comic book was born, in the 1930s. In Britain at about the same time, publications featuring illustrated text stories slowly gave way to comic strips and then to comic books in their own right. At that time the humour genre started to give way to action, crime, and fantasy books. These combined to create the superhero genre, which came to dominate the American market. In Britain war, sports, and science fiction were most popular. However, even though comic books diversified in terms of content, their association with humorous and juvenile entertainment persisted, so the term comics stuck (and is commonly used as a singular noun to refer to the medium). The appearance of underground comics by the likes of R. Crumb in the 1960s brought with it a new termâcomixâdenoting X-rated and taboo content that responded to the counterculture movement. Although such work was clearly adult-orientated, it was also distinguished from the mainstream by its distribution and its material quality. Underground comix circulated via âhead shopsâ (stores that sold marijuana pipes and other drug paraphernalia) and independent bookstores, rather than via newspaper stands. The paper comix were printed on was sometimes cheaper, and the printing quality was variable.
The academic study of comics
In the 1970s there was a groundswell of academic interest in comics, and many of these commentators celebrated the work of Crumb alongside Winsor McCay and George Herriman, comic strip creators from the early 20th century. They also sought to validate the importance of comics by delving into the prehistory of the medium, finding a lineage of word-image texts that evolved from cave paintings, Egyptian hieroglyphs and Mayan carvings, illuminated manuscripts, the Bayeux Tapestry, early woodcut printing, the serial illustrations of William Hogarth and Rodolphe Töpffer, and the engravings of William Blake. Töpffer, a 19th-century Swiss artist, was particularly important, and he is often described as the father of the modern comic. Hogarth, an 18th-century English broadsheet satirist, anticipated the funny pages in the late 19th century with visual techniques that would become comic conventions. In the early 20th century, film was influenced by comics, and woodcut novels by the likes of Frans Masereel and Lynd Ward (themselves partially influenced by German Expressionist cinema, and perhaps vice versa) were precursors of the graphic novel.
Within this larger historical context, comics can be seen both as an ancient medium that combines words and images, two of the primal building blocks for communication, and as a modern medium that continues to develop and evolve. By the last quarter of the 20th century, the term comics had suddenly become anachronistic. In 1985 Will Eisner used the term sequential art to describe the medium in his influential book Comics and Sequential Art, and in 1993 critic Scott McCloud offered this definition in his book Understanding Comics: comics are âjuxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response.â This academic interest was paralleled by a growth in production of comics for adults in Britain and the United States. As cultural critic Roger Sabin explains in his book Adult Comics (1993), there had always been comics for adults, and adults had always gained enjoyment from comics regardless of the materialâs supposed audience, but in the late 1970s those children who had embraced the comics boom of the 1960s were now older and sought more realistic and mature comics. The major American comic publishers responded with more violent material and, sometimes, more intelligent comicsâmany of them in the form of books and albums, mimicking the marketing of comics in Europe. These were the immediate precursors of what would come to be known as graphic novels. The emergence of this format was supported by the birth of the direct-sales market (specialty comic shops), which helped to formalize a culture of fandom around comics and revealed the presence of an audience of readers with high disposable income who could therefore be relied upon to buy these new expensive books. This move away from the newsstands created new possibilities, not just in terms of format but with regard to content. The once strict censorship of the Comics Code Authorityâan industry group that policed depictions of sex and violent content in mass-market comicsâlessened and ultimately became irrelevant to most publishers and consumers.


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