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What is the uncanny valley?
The uncanny valley is a proposed relationship between an object's human likeness and a viewer's affinity toward it. According to the hypothesis, as an object's human likeness increases, so does one's affinity for it, but only to a point. When the likeness nears total accuracy, affinity drops dramatically and is replaced by a feeling of eeriness. Affinity then rises again when true human likeness is reached, creating a "valley" in the level of affinity. This theory can apply to any humanoid object or image, such as robots, wax figures, and computer-generated film characters.
2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
When do people notice the uncanny valley effect?
The uncanny valley effect is a theorized relationship between an object's human likeness and a viewer's affinity toward it. As the human likeness of an object increases, so does one's affinity for it, but only to a point. When the likeness nears total accuracy, affinity drops dramatically and is replaced by a feeling of eeriness or uncanniness. Affinity then rises again when true human likeness is reached. Movement intensifies the uncanny. People may be more or less affected by the phenomenon based on previous life experience, and the effects may lessen after interaction, indicating that the phenomenon may be rooted in appearance rather than behavior.
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Why do human-like robots or dolls sometimes make people feel uneasy?
The uneasiness some people feel toward human-like robots or dolls is theorized as the "uncanny valley," a concept proposed by Masahiro Mori in 1970.
Mori suggested that as an object's human likeness increases, so does our affinity for it—but only up to a point. When the likeness approaches near-perfect accuracy, affinity suddenly drops and is replaced by a feeling of eeriness or uncanniness. This creates a "valley" in the affinity level. This can be caused by the illusion of human consciousness that near-human likeness causes, or a subconscious signal of disease or danger triggered by unnatural movement.
3 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How does the uncanny valley relate to realism in animations and robots?
The uncanny valley is a proposed relationship between an object's human likeness and a viewer's affinity toward it. As human likeness increases in an object's design, so does one's affinity for the object, but only to a certain point. When the likeness nears total accuracy, affinity drops dramatically and is replaced by a feeling of eeriness or uncanniness.
This phenomenon is often represented as a line graph, with "human likeness" on the x-axis and "affinity" on the y-axis. The valley occurs at the line’s abrupt plunge and subsequent ascent. The term, coined by Masahiro Mori, is now widely applied to humanoid objects or images such as wax figures, computer-generated film characters, and lifelike robots.
2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
What are some examples of the uncanny valley in movies or technology?
The uncanny valley is a proposed relationship between an object's human likeness and a viewer's affinity toward it. Affinity increases with human likeness, but only to a point. When likeness nears total accuracy, affinity drops sharply, replaced by eeriness, before rising again upon reaching true human likeness.
Examples of the uncanny valley include wax figures, computer-generated film characters, and lifelike robots. Movement intensifies the uncanny; a moving zombie is more unsettling than a still corpse. The effect may lessen after interaction, suggesting it is rooted in appearance rather than behavior.
2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How do designers and engineers try to avoid the uncanny valley effect in their creations?
The uncanny valley is a proposed phenomenon where things that appear almost human elicit feelings of unease. It occurs when affinity drops dramatically as human likeness nears total accuracy, replaced by eeriness, before rising again upon reaching true human likeness.
Designers and engineers address the uncanny valley effect through several strategies:
* Some intentionally avoid near-perfect human likeness to sidestep the valley altogether.
* Others focus on perfecting realistic movement and behavior in humanoid creations, as research suggests the uncanny valley may be rooted in appearance rather than behavior.
* Some propose that the illusion of human consciousness that near-human likeness causes is what unnerves people.
* Another theory credits primal instinct. Humans are programmed by evolution to favour mates that appear strong and healthy, and a humanoid robot’s unnatural movement may signal disease and danger on a subconscious level.
* Yet another idea suggests that it is the ambiguity between human and inhuman that is most disturbing.1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles.
uncanny valley, theorized relation between the human likeness of an object and a viewer’s affinity toward it. The hypothesis originated in a 1970 essay by Japanese roboticist Masahiro Mori, in which he proposed that as human likeness increases in an object’s design, so does one’s affinity for the object—but only to a certain point. When the likeness nears total accuracy, affinity drops dramatically and is replaced by a feeling of eeriness or uncanniness. Affinity then rises again when true human likeness—indicating a living person—is reached. This sudden decrease and increase caused by the feeling of uncanniness creates a “valley” in the level of affinity.
This proposed phenomenon is expressed most often as a line graph, with “human likeness” on the x-axis and “affinity” on the y-axis. The valley occurs at the line’s abrupt plunge and subsequent ascent. A more-detailed version of the graph presents two such curved lines, one representing still objects and one representing moving objects. Mori argued that movement intensifies the uncanny; thus, the curve of the line for moving objects is much steeper, reaching both higher and lower levels of affinity than the line for still objects. To illustrate this point, Mori described the unsettling movement of a robot’s smile at the 1970 World Exposition in Ōsaka, Japan. Furthermore, he argued, a zombie (moving) elicits a stronger sense of unease than a corpse (still).
Mori originally termed the theory bukimi no tani, a Japanese phrase that was translated roughly to “uncanny valley” in 1978 by British art critic Jasia Reichardt. Although Mori’s original essay focused on robot design, the term is now widely applied and can describe a reaction to any humanoid object or image, common examples of which include wax figures, computer-generated film characters, and lifelike robots.
Mori’s theory received very little attention outside Japan until 2005, when his original essay was translated into English. It then became a topic of interest in many fields, including robotics, film, and the sciences. The volume of research on the theory has since continued to expand. Mori’s essay was not based on scientific evidence, nor did he attempt to prove his theory. Researchers have since sought to prove the theory, measure it, and identify the cause. However, the body of research exploring the possible existence of the uncanny valley is generally inconclusive. There are studies that support the theory and others that do not. Some researchers have noted that the uncanny valley is more of a “cliff,” concluding that the drop and subsequent rise in affinity is more sudden than gradual. Further, neuroscientists have found that not everyone experiences the uncanny valley the same way; one may be more or less affected by the phenomenon based on previous life experience. Research involving robots has shown that the effects of the uncanny valley may lessen after interaction with the robot, indicating that the phenomenon may be rooted in appearance rather than behaviour. The often contradictory nature of these findings has given Mori’s theory a reputation of vagueness.
Efforts toward identifying the cause of the uncanny valley are similarly varied. One study found that what most unnerved participants was the illusion of human consciousness that near-human likeness causes—the prospect that a robot could think and feel as humans do. Another theory credits primal instinct. Humans are programmed by evolution to favour mates that appear strong and healthy, and a humanoid robot’s unnatural movement may signal disease and danger on a subconscious level. Yet another idea suggests that it is the ambiguity between human and inhuman that is most disturbing.

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