playing cards
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What are playing cards?
Playing cards are small, easily portable, and visually appealing sets of cards used for games, education, divination, and conjuring. The most universal deck has 52 cards in four suits: spades, clubs, hearts, and diamonds, with 13 ranks in each suit.
Cards are made of paper or plastic, with a face showing its rank and suit and a blank or patterned back. Each card is identifiable by its suit and rank. Ranks include numerals (1 to 10) and face cards: jack, queen, and king. The numeral 1 is an ace.
Playing cards are popular due to the development of many games for different players and skills. Card games may involve individual play, fixed partnerships, or ad hoc partnerships.
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How many cards are in a standard deck?
A standard deck of playing cards has 52 cards. These cards are divided into four suits: spades, hearts, diamonds, and clubs. Each suit has 13 ranks, including numerals from 1 to 10, and three court cards: jack, queen, and king. The numeral 1 is designated as ace.
Most decks also include two or more jokers, though few games use them. Canasta is a popular game that uses two standard decks plus jokers, for 108 cards total.
The international deck evolved from the 52-card Mamlƫk deck in Europe. As cards spread through Europe in the 15th century, card makers adapted them to their own designs, resulting in national decks still used in their countries of origin.
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What are the four suits in a deck of playing cards?
The standard 52-card deck is the most universally recognized deck of playing cards. It contains four suits: spades, clubs, hearts, and diamonds. Two suits are black (spades and clubs), and two are red (hearts and diamonds). Each suit has 13 ranks, with cards showing numerals from 1 to 10. There are also three court cards: jack, queen, and king, marked J, Q, and K, respectively. The numeral 1 is designated ace and marked A.
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What face cards are found in each suit?
Each suit in a deck of standard playing cards contains three face cards: the jack, the queen, and the king.
A standard deck has four suits: spades, clubs, hearts, and diamonds. Spades and clubs are black suits, while hearts and diamonds are red suits. Each suit has 13 cards. The ranks are numerals from 1 to 10. The numerals are on spot cards. The jack, queen, and king are court cards. In most Western card games, the numeral 1 is designated ace and marked A accordingly.
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What are some popular games played with playing cards?
Playing cards are used in a wide variety of games, including trick-taking, melding, shedding, and gambling games.
Some popular card games include:
- Hearts The aim is to avoid taking tricks containing hearts, with penalties for each heart taken. A player who takes all 14 penalty cards may either deduct 26 from their score or have everyone else add 26 to their totals.
- Rummy The goal is to be the first to meld all cards into sets or sequences.
- Solitaire A one-player game where the aim is to arrange a shuffled deck in order.
- Poker Players wager into a central pot with the aim of having the highest-ranking hand or making a bet that no other player calls.
- Bridge A trick-taking game played in partnerships, with the goal of winning tricks.
- Blackjack Players aim to get a total card value of 21, or as close to it as possible without going over, and to have a higher total than the dealer.
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How have playing card designs and uses changed over time?
Playing cards have evolved significantly since their emergence in China around the 10th century. By the 1370s, they appeared in Europe, where they were initially hand-painted luxury items for the wealthy. The German invention of wood-block printing in the 15th century and stencil painting in France in the 1480s reduced production costs, leading to the simplified French suitmarks (spades, hearts, diamonds, clubs) that are now internationally recognized.
The cards' expanding social appeal led to their use in gambling, which prompted governments to impose taxes on card manufacture. Design innovations include indexing the rank and suit in the corners and double-headed courts in the 19th century. Today, playing cards are made from paper, cardboard, or plastic and are used for games, education, divination, and conjuring.
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playing cards, set of cards that are numbered or illustrated (or both) and are used for playing games, for education, for divination, and for conjuring.
Traditionally, Western playing cards are made of rectangular layers of paper or thin cardboard pasted together to form a flat, semirigid material. They are uniform in shape and size and small enough for several to be held together in one hand, frequently fanned out so that the identifying marks on each card can be seen. One side of each cardâits front, or faceâis marked so as to render it identifiable and distinguishable from its fellows, while the back, or reverse, is either blank or bears a pattern common to all. The corners are usually slightly rounded to prevent fraying. In the second half of the 20th century, it became common to add a plastic coating to resist wear and even to produce all-plastic cards.
Card games typically exploit the fact that each player can identify only the cards he holds, not those of his opponents. This same characteristic also applies to dominoes and to the gaming tiles of mah-jongg. In fact, British domino players often call dominoes âcards,â mah-jongg may itself be the ancestor of card games of the rummy family, and in China there is no clear-cut dividing line between cards and dominoes, the latter being made of lacquered paper.
Origin and spread
The earliest reference to playing cards or dominoesâthe same word designates bothâoccurs in Chinese literature of the 10th century but with no indication of their markings or the games played with them.
Playing cards first appeared in Europe in the 1370s, probably in Italy or Spain and certainly as imports or possessions of merchants from the Islamic MamlĆ«k dynasty centred in Egypt. Like their originals, the first European cards were hand-painted, making them luxury goods for the rich. The account book of King Charles VI of France (now lost) is said to have noted a payment of 56 sols parisiens to Jacquemin Gringonneur for painting a deck of cards âpour le divertissement du royâ (âfor the amusement of the kingâ). Cards gradually spread along the inland European trade routes during the 15th century as a favoured pastime of the upper classes.
The German invention of wood-block printing in the early 15th century significantly reduced the cost of production, which was further reduced in France in the 1480s by painting through stencils, a practice resulting in the distinctively simplified design of suitmarks technically designated French but now generally called international because of their worldwide popularity: pique, coeur, carreau, trĂšfleâknown in English as spades, hearts, diamonds, clubsâwhich are symbolized below.
Cost reductions further expanded the social appeal of card games and enhanced their inherent advantages over traditional indoor games. In particular, cards lent themselves to the development of games suitable for different numbers of playersâhitherto the choice was between two-player board games like chess and multiplayer gambling games played with diceâand for different mentalities and temperaments, from unskilled dicelike gambling games to the more refined and intellectually demanding trick-taking gamesâalbeit still played for money; the practice of playing games of skill strictly for fun is historically recent. Crucially, playing cards held more appeal for women, and associations between card play and seduction became widespread throughout European literature and painting. This factor, together with the proliferation of gambling card games, resulted in frequent denunciations of card playing by church authorities and prohibitions of specific games by civic authorities.
The associations of cards with gambling also led many a government to seek a piece of the action. In 17th-century France, King Louis XIVâs finance minister Cardinal Mazarin nourished the royal purse by virtually turning the Palace of Versailles into one vast card-playing casino. Some countries made card manufacture a state monopoly under pain of fine, imprisonment, and even death to forgers. Others contented themselves with charging a tax on manufacture. The elaborate design of the ace of spades in British decks of cards recalls the (now defunct) 18th-century convention of applying the tax authorization stamp to this particular card (see Stamp Act).
Despite advances in printing and manufacture and the never-diminishing popularity of games, playing-card manufacture remains a highly specialized and competitive market. In the 20th century many traditional suppliers went out of business or were absorbed into larger companies.
Card design
International deck
The most successful and universally recognized deck of cards is that based on a complement of 52, divided into four suits, each containing 13 ranks, so that each card is uniquely identifiable by suit and rank.
Suits
The suitmarks of the international, or standard, deck indicate two black and two red suitsânamely spades, clubs, hearts, and diamonds. The word spade probably represents the Old Spanish spado (âswordâ), while club is a direct translation of basto, implying that Spanish suits were used in England before the French ones were invented (about 1490).
Ranks
Ranks are indicated by numerals from 1 to 10 on âspot cards.â In addition, three court cards designated jack (formerly knave), queen, and king are notionally equivalent to 11, 12, and 13, respectively, though actually marked J, Q, and K.
In most Western card games, the numeral 1 is designated ace and marked A accordingly. In games based on the superiority of one rank over another, such as most trick-taking games, the ace counts highest, outranking even the king. In games based on numerical value, the ace normally counts 1, as in cribbage, or 11, as an option in blackjack. In games based on arranging cards into ordered series, such as rummy, it may count either high or low or even both (as in a âround-the-cornerâ sequence such as Q-K-A-2-3).
Jokers
Standard decks normally contain two or more additional cards, designated jokers, each depicting a traditional court jester. Few games employ them, and those that do use them in different ways. In rummy games, such as canasta, they are âwildâ and may be used to represent any desired ânaturalâ card. The joker was originally invented (though not under that name) to serve as the highest trump in the game of euchre and is, in effect, a glorified jack. (It is not, as sometimes claimed, a descendant of the card designated the fool in tarot decks.)

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