- Related Topics:
- écarté
- Auction Euchre
- Cutthroat Euchre
- Railroad Euchre
- call-ace euchre
- On the Web:
- The Spruce Crafts - Tutorials and Strategies for Playing Euchre (Nov. 07, 2026)
euchre
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What is euchre?
Euchre is a card game played with a deck of 24 or 32 cards that is popular in the United States, Canada, New Zealand, and Great Britain. It is believed to have come from a 19th-century Alsatian game called juckerspiel.
The game is played in tricks or rounds, typically by four players in partnerships. Each player gets five cards, and the aim is to win at least three tricks with a chosen trump suit. A player is considered "euchred" if they fail to win at least three tricks after naming trump. The term euchre can also mean to cheat or trick.
2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How many players are usually needed to play euchre?
Euchre can be played in various ways with different numbers of players. The four-hand partnership version of euchre requires four players who form two teams. Each player gets five cards from a deck of 24 or 32 cards, and a joker may be added. There is also a three-player variant called cutthroat euchre, where one player plays alone against the other two. Call-ace euchre is another variant that can accommodate four to six players.
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Which cards are used in a standard euchre deck?
A standard euchre deck uses 24 or 32 cards. In the four-hand partnership game, five cards are dealt to each player in sequences of three and two or two and three.
From highest to lowest, the order of cards in the trump suit is best bower (if a joker is used), right bower (jack of trump), left bower (other jack of the same color as trump), followed by A, K, Q, 10, 9 (8, 7). In other suits, cards rank A, K, Q, J (if not left bower), 10, 9 (8, 7).
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What is the role of the trump suit in euchre?
In Euchre, the trump suit holds a pivotal role. After the deal, a card is turned faceup, indicating a prospective trump suit. Bidding then determines whether this suit, or another, will be designated as trump. The trump suit's cards rank higher than any other suit during play. From highest to lowest, the order of cards in the trump suit is best bower (if a joker is used), right bower (jack of trump), left bower (other jack of same colour as trump), followed by A, K, Q, 10, 9 (8, 7). Players must follow suit if possible; otherwise, they may play any card. The trick is taken by the highest card of the suit led or by the highest trump if any are played.
3 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How do players win a hand or round in euchre?
In Euchre, a team wins a hand by being the makers and taking at least three tricks. The makers are the team that nominated the trump suit. If the makers secure three or four tricks, they score one point; winning all five tricks (the march) earns them two points, or four points if achieved while playing alone. Should the makers fail to win at least three tricks, they are euchred, and their opponents, the defenders, are awarded two points, irrespective of any lone hands.
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What are some common strategies used in euchre?
Euchre is a trick-taking card game typically played with four players in partnerships. The primary goal in euchre is to win at least three of the five tricks in a round.
Common strategies include:
* Ordering up or making trump Players must evaluate their hand to determine if they can win at least three tricks with the turned-up suit as trump. If not, they can choose another suit or pass.
* Playing alone A player with a strong hand can choose to play alone, without their partner's help, to earn more points.
* Defending alone Either of the defenders can offer to defend alone, whether or not one of the makers is doing so.
* Bluffing Deception can be a key strategy.
* Following suit Players must follow suit if possible; otherwise, they may play any card.2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles.
euchre, card game popular in the United States, Canada, New Zealand, and Great Britain, especially in Cornwall and the West Country of England. It derives from a 19th-century Alsatian game called juckerspiel from the fact that its two top trumps are Jucker, meaning âjack.â This word may also have influenced the choice of the term joker for the extra card introduced into American euchre in the 1860s to act as the âbest bower,â or topmost trump; bower is from German Bauer, literally âfarmerâ but also meaning âjack.â Euchre is therefore the game for which the joker was inventedâthe joker being, in effect, a glorified jack.
Euchre is played in various ways by various numbers of players. In the four-hand partnership game, each player is dealt five cards in a three-two or two-three sequence from a 24- or 32-card deck, to either of which a joker may be added. The undealt cards are stacked facedown and the topmost card turned faceup as a prospective trump. From highest to lowest, the order of cards in the trump suit is best bower (if a joker is used), right bower (jack of trump), left bower (other jack of same colour as trump), followed by A, K, Q, 10, 9 (8, 7). In other suits cards rank A, K, Q, J (if not left bower), 10, 9 (8, 7).
Unless the joker is turned, there is a round or two of bidding to decide which side will undertake to win at least three tricks with the suit of the turned card as trump or, if all decline, with another suit. A bidder confident of winning three or more without a partnerâs help may offer to âplay alone.â Each player in turn, starting at the dealerâs left, either passes orâby saying, âUpâ (short for âI order it upâ), and adding âaloneâ if applicableâaccepts the turned suit as trump. Any acceptance ends the bidding. In some circles the dealerâs partner may order it up only if playing alone. If all pass, the prospective trump card is turned down, and each player in turn may name another trump suit or pass. (Choosing the other suit of the same colour is to âmake it nextâ; choosing either of the other two suits is to âcross it.â) If anyone names a suit, the bidding ends. As before, a bidder may offer to play alone. If all pass, the hands are thrown in, and the deal passes on. The side that chooses trump becomes the âmakers,â and the other side becomes the âdefenders.â If the makers are playing in the turned suit, the dealer may, before play, take the exposed card into hand and make one discard facedown in its place (unless the dealerâs partner is playing alone). If the joker is turned, the dealerâs side automatically becomes the makers, and the dealer must name a trump suit before looking at his hand.
Before play, either of the defenders may offer to defend alone, whether or not one of the makers is doing so. In a lone bid the lonerâs partnerâs cards are laid facedown before the opening lead, which is made by the player at the lonerâs immediate left or by that playerâs partner if the latter is playing alone. Otherwise, the opening lead is made by the eldest hand. Players must follow suit if possible; otherwise, they may play any card. The trick is taken by the highest card of the suit led or by the highest trump if any are played, and the winner of each trick leads to the next. The makers score one point for winning three or four tricks, two points for winning all five tricks (âthe marchâ), or four points for the march if played alone. If they fail to win three tricks, they are âeuchred,â and the opponents score two points regardless of any lone hands.
Cutthroat euchre is for three players: the maker plays alone against the other two. Call-ace euchre is a cutthroat variant for four to six players. In call-ace euchre, bidding rules follow the basic game. Before play, the maker names any suit trump, and the holder of the highest card of it becomes a silent partner, revealing this fact only by the play. The maker may elect to play alone and may even unwittingly prove to be his own partner. Each member of a side scores the points due to the side as a whole. (Note that if the absolute highest card of a called suit is undealt, it is the highest card in play that counts.) Railroad euchre refers to various local rules adopted to speed up play, especially among commuters. Auction euchre is played with five, six, or seven players and a three-card widow (cards dealt facedown). Each player in turn has one opportunity to bid at least three tricks using a named trump or to overcall a previous bid. A bid of five is overcalled by a bid of eight, which is an undertaking to play a lone hand after exchanging cards, and that by a bid of 15, which is to play alone with the hand as dealt. Before play, the maker takes the widow and discards any three cards facedown from in hand (unless the bid was 15) and then calls for an ally (unless playing alone) by naming any specific card not in his own hand. The holder of that card becomes the silent partner, revealing that fact only by play.

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