- Date:
- 2014 - 2015
Gamergate
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What was Gamergate?
Gamergate was an online harassment campaign in 2014â15 mainly targeting women in the video game industry. It was largely attributed to right-wing gamers who opposed the rise of women and feminism in the industry.
The campaign began after Zoë Quinn released her game Depression Quest in 2013. Quinn was accused of having a physical relationship with a journalist to get a positive review for her game. Though the accusations were proven false, she became the focus of online sexual harassment, including threats of rape and death, on sites like Reddit and 4chan.
The hashtag #Gamergate was coined by conservative actor Adam Baldwin on Twitter on August 27, 2014. Breitbart News and Milo Yiannopoulos popularized the hashtag and drew Gamergate supporters into the alt-right movement. Gamergate widened its focus to target other women in the gaming community, who were threatened with physical harm and had their personal information released online.
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When and how did Gamergate begin?
Gamergate, an online harassment campaign, began in 2014, targeting women in the video game industry. It was sparked by the release of ZoĂ« Quinnâs game Depression Quest in August 2014, which triggered a backlash from a vocal minority in the online gaming community.
Days later, Quinn's former boyfriend accused her of deceptive behavior. These accusations, though proven false, led to a sexual harassment campaign against Quinn, including rape and death threats on platforms like Reddit and 4chan. Conservative actor Adam Baldwin coined the hashtag #Gamergate on Twitter on August 27, 2014, which right-wing columnist Milo Yiannopoulos popularized.
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Who were the main people or groups involved in Gamergate?
Gamergate, an online harassment campaign from 2014 to 2015, largely involved white, male, right-wing gamers who opposed the rise of women and feminism in the video game industry.
The campaign began with attacks on Zoë Quinn after her game Depression Quest was released. Other prominent women in the gaming community, such as Jenn Frank, Anita Sarkeesian, and Brianna Wu, were also targeted. Right-wing columnist Milo Yiannopoulos popularized the #Gamergate hashtag and became a visible figure in the anti-feminist movement.
These individuals were labeled "social justice warriors" and faced threats of physical harm and doxing. The online forums hosting these derogatory messages framed attempts to stop them as an infringement of free speech.
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What kinds of online harassment happened during Gamergate?
During the Gamergate online harassment campaign of 2014â15, women in the video game industry became targets of various forms of online attacks. These attacks, largely attributed to right-wing gamers, included threats of rape and death.
Targets of Gamergate were also doxed (when personal information like home addresses and phone numbers were made public online). "Swatting" was also used, which involved making false 911 calls to send armed police to the target's address.
The FBI investigated the threats, but the investigation was later closed without any prosecutions.
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How did Gamergate affect women in the video game industry?
Gamergate, an online harassment campaign from 2014 to 2015, largely targeted women in the video game industry. The attacks, mainly from white, male, right-wing gamers, were rooted in misogyny and opposition to feminism and women's growing influence in the gaming world.
Women like Zoë Quinn, Anita Sarkeesian, Jenn Frank, and Brianna Wu faced threats of physical harm, doxing, and online abuse. Some were even targets of "swatting." The FBI investigated the threats but made no arrests.
Labeled as "social justice warriors," these women experienced severe personal and professional repercussions, including post-traumatic stress disorder. Despite the ongoing frustration with the lack of accountability for the harassers, some observers believe that the gaming industry has become more diverse and open to women since the harassment campaign began.
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What changes or discussions in gaming and online communities happened because of Gamergate?
Gamergate, an online harassment campaign from 2014 to 2015, targeted women in the video game industry and led to several changes and discussions within gaming and online communities.
Fueled by right-wing gamers, the campaign served as a recruiting tool for the alt-right movement and spurred online conspiracy theories. Gamergate widened to target other women in the gaming community, who faced threats of physical harm and doxing. Major tech companies temporarily pulled ads from gaming sites, and the harassment continued across social media platforms.
Critics labeled the anti-woman harassment as misogynistic terrorism and argued for prosecution under existing terrorism laws. While some believe the gaming industry has become more diverse and open to women since Gamergate, those targeted continue to report harassment and frustration.
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Gamergate, online harassment campaign in 2014â15 that targeted women in the video game industry. The attacks were attributed largely to white male right-wing gamers who railed against the rise and influence of women and feminism in the industry. Gamergate served as a recruiting tool for the growing alt-right movement and helped spur the online âPizzagateâ conspiracy theory, which soon spawned the wider QAnon conspiracy movement.
The Gamergate campaign was sparked by the release in 2013 of ZoĂ« Quinnâs game Depression Quest. The game received acclaim from game critics and praise from mental health professionals, but it also spurred a backlash from a vocal minority in the online gaming community because its subject was depression. Although interactive fiction was among the oldest and most established genres in the history of video games, the text-driven interior monologue style of Quinnâs game was disparaged as boring. In short, Depression Quest was no Call of Duty.
In August 2014 Depression Quest debuted to a much larger audience when it was released on Steam, one of the worldâs largest PC gaming distribution platforms. Days later, a former boyfriend of Quinnâs wrote a long post on the Penny Arcade and Something Awful forums that accused her of deceptive and manipulative behaviour during their relationship. Although both sites hastily removed the posts, the contents were copied by users on the anonymous forum 4chan. 4chan posters crafted a narrative that accused Quinn of having had a physical relationship with a journalist in order to obtain a positive review of her game and to advance her career. Although the accusations were proved false, Quinn became the focus of an online sexual harassment campaign, which included threats of rape and death, on sites such as Reddit and 4chan. After the latter forum banned further discussion of Gamergate, commentary on the controversy migrated to 8chan (later 8kun).
The online campaign was initially called âQuinnspiracyâ before the hashtag #Gamergate was coined by conservative actor Adam Baldwin on Twitter on August 27, 2014. Right-wing columnist Milo Yiannopoulos popularized the hashtag on the Breitbart News site, and he soon became one of the most visible faces of both Gamergate and the broader anti-feminist movement. Steve Bannonâs Breitbart would do much to spread awareness of Gamergate, and Bannon and Yiannopoulos would use that platform to draw Gamergate supporters into the larger alt-right movement.
Gamergate widened its focus to target other prominent women in the gaming community, including Jenn Frank, who wrote about gaming for The Guardian and other publications; Anita Sarkeesian, a feminist blogger and critic of the portrayal of women in video games; and Brianna Wu, an independent video game developer and blogger. These women, who were labeled âsocial justice warriorsâ in Internet forums, were threatened online with physical harm. âNext time she shows up at a conference,â read one anonymous post on Quinn, âweâŠgive her a crippling injury thatâs never going to fully heal.â When Sarkeesian was scheduled to speak at Utah State University in October 2014, the school was threatened with a massacre of women on campus. âI have at my disposal a semi-automatic rifle, multiple pistols, and a collection of pipe bombs,â read the threat. One Twitter account targeting Wu was named âDeath to Brianna.â
In addition to being subjected to physical threats, the women were doxed (personal information, such as their home addresses and phone numbers, was made public online). That common online trolling behaviour caused Quinn to leave her home and cancel public appearances. Several people who spoke out against Gamergate were targets of âswatting,â wherein a hoax 911 call, typically describing an especially hazardous ongoing crime, such as a hostage situation, is made in an attempt to send a heavily armed police force to the targetâs address. The U.S. Federal Bureau of Investigation looked into the threats but later closed the investigation without prosecuting anyone. Wu and her family offered an $11,000 reward for information leading to a conviction. Others, including Internet pioneer and software engineer Marc Andreessen, also offered rewards.
As the Gamergate controversy continued, major tech companies, including Intel, temporarily pulled their ads from some gaming sites. The harassment and discussions kept raging on Twitter and other social media platforms. 8chan continued to host the derogatory messages and became heavily associated with extreme-right groups. Participants in the online forums framed attempts to curtail their discussions as an infringement of their free speech rights and legitimate concerns over ethics in video game journalism.
In 2015 the U.S. Supreme Court ruled in Elonis v. United States that cyber harassment alone does not qualify as a punishable crime. Proof of intent to commit a crime is necessary. However, critics of Gamergate have called such anti-woman harassment campaigns a form of misogynistic terrorism and have argued that such threats should be prosecuted under existing terrorism laws. A significant portion of the male online gaming community has been labeled âtoxicâ and âpoisonous,â and its actions have been described as rooted in deep fears about women gaining increasing control in the gaming industry.
The women targeted in Gamergate have continued to report harassment and ongoing frustration at the lack of action taken against the harassers, and Wu has said that she suffers from post-traumatic stress disorder (PTSD) as a result of Gamergate. Some observers, however, believe that the gaming industry has become more diverse and open to women since the harassment campaign began.


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