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Top Questions

What is cyberpunk?

Who coined the term cyberpunk?

What are common themes in cyberpunk stories?

How has cyberpunk influenced other media?

What is significant about the game Cyberpunk 2077?

Cyberpunk, a science fiction subgenre characterized by countercultural antiheroes trapped in a dehumanized, high-tech future. Cyberpunk constituted a backlash to the technological optimism that characterized earlier science fiction, concentrating instead on dystopian scenarios in which the negative aspects of technology far outstrip the positive ones. The phrase ā€œHigh tech, low lifeā€ is often used to sum up the genre.

Origins

The word cyberpunk was coined by writer Bruce Bethke, who published a story with that title in 1983. He derived the term from the words cybernetics, the science of communication and control that involves both human functions and automated ones, and punk, the rebellious music and antiestablishment sensibility that developed in the youth culture during the 1970s and ’80s. Science fiction editor Gardner Dozois is generally credited with having popularized the term.

The roots of cyberpunk extend past Bethke’s tale to the technological fiction of the 1940s and ’50s. In the 1960s the writings of Samuel R. Delany, J.G. Ballard, Roger Zelazny, and others took up themes of alienation in a high-tech future. Bruce Sterling in the 1970s called for science fiction that addressed the social and scientific concerns of the day. Not until the publication of William Gibson’s 1984 novel Neuromancer, however, did cyberpunk take off as a movement within the genre. Other members of the cyberpunk school include Sterling, Neal Stephenson, John Shirley, and Rudy Rucker.

Themes and characteristics

Cyberpunk stories tend to take place in a dystopian future where both capitalism and technology run wild. Giant multinational corporations rather than states are the most powerful political entities. Cyberpunk borrows many of its storytelling techniques from noir crime writing in its exploration of corruption and social decay. The question of what is human, which runs throughout the works of Philip K. Dick, assumes central importance in a future world in which humans and high technology not only interact closely but also come to merge with and mirror each other—to the point that it becomes difficult to tell them apart.

Cyberpunk heroes are usually outlaws or marginalized individuals, people who are alienated from mainstream society (reflecting the ā€œlow lifeā€ aspects of the slogan). Geographically, cyberpunk favors urban settings, usually crowded cities featuring hypermodern architecture. The booming cities of East Asia (Japan in particular) have established the template for many cyberpunk settings. In a 2001 article for Time magazine, Gibson stated that ā€œmodern Japan simply was cyberpunk.ā€

Cyberpunk has also been seen as prefiguring the evolution and growth of the Internet. In some cyberpunk stories, characters have their brains directly connected to computers. Much of the action often takes place online, and computer technology is typically ubiquitous. In his 1982 story ā€œBurning Chrome,ā€ Gibson coined a now familiar term for the world of interconnected digital technology: cyberspace.

Beyond literature

The visual aspects of cyberpunk’s richly imagined future worlds have inspired many creators working in film and television. One of the most famous cinematic expressions of cyberpunk is Ridley Scott’s film Blade Runner, released in 1982 but set in a dystopian version of Los Angeles in 2019. It was adapted from a text that was a major influence on the genre, Dick’s novel Do Androids Dream of Electric Sheep? (1968). Several other film adaptations have been made from Dick’s work, as well as from Gibson’s. The RoboCop series of films, featuring a cyborg policeman who does battle with powerful corporate and criminal entities, debuted in 1987. The 1980s satirical television series Max Headroom is considered a key work of cyberpunk. Another product of the 1980s, the manga series Akira by Katsuhiro Otomo brought cyberpunk to the genre of the graphic novel and inspired a 1988 cult movie of the same title.

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The genre has also seen robust representation in electronic games. Early examples include the PC titles System Shock (1994) and Deus Ex (2000), as well as an entire franchise of PC and console games based on the Shadowrun pen-and-paper role-playing system. The Matrix Online (2005–09) was a richly imagined if short-lived continuation of the groundbreaking film series. Although The Matrix Online captured the essence of the films—indeed, game events were treated as canonical within the film universe—it struggled to find an audience in a crowded massively multiplayer online role-playing game market. After a disappointing launch, Cyberpunk 2077 (2020) went on to sell more than 40 million copies, becoming by far the most successful electronic game set within the genre. Taking place in an immersive Grand Theft Auto-style open world and drawing on the lore of the Cyberpunk tabletop role-playing game, Cyberpunk 2077 and the downloadable content supplement Cyberpunk 2077: Phantom Liberty (2023) won accolades for smooth gameplay and a richly developed story that is heavily dependent on player choices. Game developer CD Projekt Red also recruited A-list talent for voice acting and motion capture work on its Cyberpunk titles, with Keanu Reeves and Idris Elba figuring prominently.