- Related Topics:
- Ireland
- card game
- forty-fives
- jink
twenty-five
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What is the card game Twenty-five?
Twenty-five is Irelandās national card game related to the Spanish game ombre. It is a nonpartnership game usually played by four to six players using a standard 52-card deck. Each player receives five cards, and the next card is turned up to establish the trump suit. The primary goal is to win at least three tricks to sweep the pool or to prevent others from doing so, increasing the betting pool for the next deal. Each trick is worth 5 points, with a target score of 25.
The game involves unique card rankings, especially in trumps, where the 5 is the highest, followed by the jack, the ace of hearts, and the ace of trumps. Players must follow suit if possible, but can renege under specific conditions with trump leads. Winning three tricks allows a player to sweep the pool, and winning all five earns an extra chip from each opponent. The game concludes when a player runs out of chips or reaches 25 points.
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How many players usually play Twenty-five?
Typically, Twenty-five is played by four to six players using a standard 52-card deck. It is an Irish card game related to the Spanish game of ombre. The primary goal in Twenty-five is to win at least three tricks to sweep the pool or to prevent other players from doing so, which is known as "spoil five". Each trick is worth five points, and the target score in the game is 25.
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What type of deck is used in Twenty-five?
The card game Twenty-five uses a standard 52-card deck and is typically played by four to six players. After each player antes one chip, five cards are dealt to each player in batches of three-two or four-one, and the next card is turned up to establish the trump suit.
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What is the goal of the game Twenty-five?
The goal of the card game Twenty-five is to either sweep the pool by winning at least three tricks, ideally all five, or to prevent other players from achieving this, which is known as "spoil five." Spoiling increases the betting pool for the next deal. If keeping score, each trick is worth 5 points, and the target score is 25.
Winning three or more tricks allows a player to win the pool. Winning all five earns an extra chip from each opponent. If no one wins three tricks, or a "jinker" fails to win all five, the tricks are "spoiled," and the pool, increased by one chip per player, carries over to the next deal. The game ends when a player runs out of chips or reaches 25 points. Twenty-five is Irelandās national card game.
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How does the scoring work in Twenty-five?
In Twenty-five, the primary goal is to win at least three tricks to sweep the pool or prevent others from doing so, which is known as "spoil five." If scores are kept, each trick is worth 5 points, and the target score is 25.
Whoever wins three or more tricks wins the pool. Winning all five tricks earns an extra chip from each opponent. If no one secures at least three tricks, the tricks are "spoiled", and the pool increases for the next deal by one chip per player. A player loses their stake if they "jink" (lead to the fourth trick, undertaking to win all five) but fail to win all five tricks. The game concludes when a player runs out of chips or reaches 25 points.
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What makes Twenty-five different from other trick-taking card games?
Twenty-five is Irelandās national card game related to the classic Spanish game of ombre. It is also related to the Canadian game of forty-fives. Twenty-five is a nonpartnership game usually played by four to six players. The primary object of twenty-five is to sweep the pool by winning at least three tricks, preferably all five.
A unique aspect of Twenty-Five is the ranking of cards. In trumps, the highest is always the 5 ("five fingers"), followed by the jack, the ace of hearts (regardless of the nominal trump suit), the ace of trumps (if not hearts), and the remaining cards in their usual ranking order according to color.
2 Britannica SourcesCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles.
twenty-five, Irelandās national card game, related to the classic Spanish game of ombre. It was played under the name maw by the British King James I and was later called spoil five from one of its principal objectives. From it derives the Canadian game of forty-fives.
Twenty-five is a nonpartnership game played with a standard 52-card deck, usually by four to six players. After anteing one chip, each player receives five cards in batches of three-two or four-one, and the next card is turned up to establish the trump suit. The normal ranking of cards from high to low is K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A in red suits and K, Q, J, A, 2, 3, 4, 5, 6, 7, 8, 9, 10 in black suits (āhigh in red, low in blackā). In trumps, however, the highest is always the 5 (āfive fingersā), followed by the jack, the ace of hearts (regardless of the nominal trump suit), the ace of trumps (if not hearts), and the remaining cards in their usual ranking order according to colour.
The primary object is to sweep the pool by winning at least three tricks, preferably all five. Alternatively, it is to stop anyone else from doing so (āspoil fiveā), thereby increasing the size of the betting pool for the next deal. If written scores are kept, each trick counts 5 points, and the target is 25.
Any player dealt the ace of trumps may, if desired, ārob the packā before playing to the first trick by taking the turned-up card and discarding an unwanted card facedown. If the turned-up card is an ace, the dealer may rob the pack by exchanging it for any unwanted card from his hand.
The player at dealerās left leads to the first trick, and the winner of each trick leads to the next. To a trump lead the other players must follow suit if possible, unless the only one held is one of the top three trumps (5, jack, ace of hearts) and is higher than the one led. In this case that player may ārenegeā by discarding from another suit. To a nontrump lead the others may either follow suit or trump, as preferred, but may discard only if unable to follow suit. The trick is taken by the highest card of the suit led or by the highest trump if any are played.
If anyone wins the first three tricks straight off, that player may sweep the pool without further play. Alternatively, that player may lead to the fourth trick (ājinkā), thereby undertaking to win all five. If he then loses a trick, he loses his stake. Jinking is now often omitted from the standard game.
Whoever wins three or more tricks wins the pool and, for winning all five tricks, gains an extra chip from each opponent. If nobody wins three, or a ājinkerā fails to win five, the tricks are āspoiled,ā and the pool is carried forward to the next deal, increased by one chip per player. The game ends when a player runs out of chips or reaches 25 points.
Auction forty-fives is a Canadian variant that is particularly popular among Irish immigrants in Nova Scotia. The game is played by four or six people formed into two partnerships, seated alternately around the table. Each player is dealt five cards in batches of three-two or two-three. Beginning at the dealerās left, each player may bid or pass, but passing precludes further bidding. Bids range from 5 to 30 in increments of 5. The dealer may āholdā (repeat) the highest bid. Whoever bids highest, or the dealer in a tie, then declares trumps, no suit being mentioned in the auction.
After the bid each player in turn, starting with the player at dealerās left, may discard facedown any or all cards and be dealt replacements from the pack. (In some variants the dealer may ārob the packā by looking through the undealt cards to pick out his replacements.) The rank of cards and rules of play are the same as in twenty-five.
Each trick counts five points for the capturing side, and five points goes to the partnership with the highest trump in play. Both partnerships score for the hand, except that the declarerās bid is deducted from his partnershipās current score if it is not reached. A successful bid of 30 points (all the points) is scored as 60 points. The first partnership to reach 120 points wins. A side with 100 or more points may not bid lower than 20.

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