pinochle
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What is pinochle?
Pinochle is an American card game that derives from the German game bezique. It is typically played with a 48-card pack containing two each of A, K, Q, J, 10, 9 in each suit. The simplified point-count system values aces, 10s, and kings as one point each, while queens, jacks, and 9s are worthless. The object is to score points by melding certain combinations of cards or by winning tricks that contain scoring cards. A pinochle is the meld of queen of spades and jack of diamonds, scoring 4 points. Four players can play as two partnerships, with partners sitting opposite each other. Each sideâs aim is to score 100 or more points over as many deals as necessary.
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How many players usually play pinochle?
Pinochle is typically played by three people playing alone, known as "cutthroat," or four players in two partnerships. In the partnership version, partners sit opposite one another, and the goal is for each side to score 100 or more points over multiple deals. There is also a double-deck version played with an 80-card deck.
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What kind of cards are used in pinochle?
A pinochle deck has 48 cards, with two of each rank and suit from ace (high) to 9 (low): A, 10, K, Q, J, and 9. In the simplified point-count system, aces, 10s, and kings are worth one point each when taken in tricks; queens, jacks, and 9s are worthless.
In double-deck pinochle, the 9s are removed from two standard pinochle decks to create an 80-card deck.
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How do players score points in pinochle?
In pinochle, players score points through melds and tricks. Melds are combinations of cards like runs (A-10-K-Q-J of trump), sets of aces, kings, queens, or jacks, pinochles (queen of spades and jack of diamonds), and marriages (king and queen of the same suit). The point values vary based on the meld.
In trick-taking, each hand has a certain number of trick points available. There is often a bonus point for winning the last trick. The player who wins a trick leads the next one. The game continues until a player or partnership reaches a predetermined score, such as 100 or more points.
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What does 'melding' mean in pinochle?
In pinochle, "melding" refers to declaring or announcing card combinations for a score, typically by placing them face up on the table. These combinations, known as melds, include sequences like runs (A-10-K-Q-J of trump), four of a kind (aces, kings, queens, or jacks), marriages (K-Q of the same suit), and the namesake pinochle (queen of spades and jack of diamonds). Different melds have different point values, contributing to a player's or partnership's overall score.
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How does strategy play a role in winning a game of pinochle?
In pinochle, strategy is essential to winning. The game is typically played with three players or four in two partnerships. Each side aims to score 100 or more points through melds and tricks.
Bidding involves claiming a minimum point score that a player aims to make if they name the trump suit. The player at the dealerâs left must make an opening bid of at least 10.
During the game, each player must follow the suit led. If unable to follow a non-trump suit, they must play a trump if able. The highest trump played wins the trick. If no trumps are played, the highest card of the original suit wins.
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pinochle, American card game typically played by three players acting alone (cutthroat) or four players in two partnerships. The game derives from a German variety of bezique called binokel (French binocle). All these names mean âeyeglassesâ (literally âtwo-eyesâ) and refer to the scoring combination of queen of spades and jack of diamonds, allegedly because the game originated with a deck of cards in which these courtly characters were depicted in profile, exhibiting one eye apiece and therefore two eyes in combination.
A pinochle deck consists of 48 cards, with two cards of each rank and suit from ace (high) through 10, king, queen, jack, and 9 (low). When taken in tricks, the cards are valued as follows, in the simplified point-count system, which is now almost universal: aces, 10s, and kings are worth one point each, and queens, jacks, and 9s are worthless. The table lists scorable melds (card combinations) in the simplified scoring system.
| standard meld | definition | score |
|---|---|---|
| *The score for a run includes the marriage it contains, which cannot therefore be scored separately. | ||
| run | A-10-K-Q-J of trump | 15 |
| aces | four aces, one of each suit | 10 |
| kings | four kings, one of each suit | 8 |
| queens | four queens, one of each suit | 6 |
| jacks | four jacks, one of each suit | 4 |
| pinochle | queen of spades and jack of diamonds | 4 |
| royal marriage | K-Q of trump (unless in a run)* | 4 |
| common marriage | K-Q of nontrump suit | 2 |
| dix | 9 of trump | 1 |
| double run | both sequences A-10-K-Q-J of trump | 150 |
| double aces | all eight aces | 100 |
| double kings | all eight kings | 80 |
| double queens | all eight queens | 60 |
| double jacks | all eight jacks | 40 |
| double pinochle | both queens of spades and jacks of diamonds | 30 |
Cutthroat pinochle
Each player is dealt 15 cards in five batches of three cards. After the first round of three cards, three cards are dealt facedown to the table as a widow. The aim in each deal is for the highest bidder to make at least as many points as bid and for the other two players to prevent that. Points are scorable from melds declared from hand after taking the widow and card points taken in tricks; there is a one-point bonus for winning the last trick. Thus, each handâs trick-point total is 25.
Each player in turn, starting with the player at dealerâs left, either passes or makes a higher bid than any that has gone before. The minimum bid is 30 (unless agreed otherwise). A player who passed may not come in again. If all pass, the hand is annulled, and the next in turn deals.
The bidder turns the widow faceup and announces the trump suit. From the 18 cards now in his hand, the bidder shows and scores as many melds as possible. If these fulfill the bid, there is no play, and the bidder scores the value of the game. If not, and the bidder doubts that the bid can be fulfilled in play, the bidder may concede immediately for a smaller penalty.
The bidder then discards facedown any three cards that have not been used in melds; these cards count the same as though taken in trick play. The bidder then restores all the melded cards to his hand and leads to the first trick. (No other players meld.)
If a trump is led, subsequent players must, so far as possible, not only follow suit but also beat the highest trump already played. If a nontrump suit is led, they must follow suit or, if unable, must trump if possible but need not overtrump.
A trick is taken by the highest card of the suit led or by the highest trump if any are played. Of two identical winning cards, the first played beats the second. The winner of each trick leads to the next.
If successful, the bidder scores or receives from each opponent an agreed stake related to the size of the bid. If not, the bidder loses or pays it double, unless the bidder conceded without play. A game valuation scheme might be one chip or point for a bid of 30, plus one or two for each additional 5-point bid.
Partnership pinochle
Four play in two partnerships, with partners sitting opposite each other. All the cards are dealt out in four rounds of three cards. Each sideâs aim is to score 100 or more points over as many deals as necessary. Points are scored for melds and tricks as in cutthroat.
A bid is the minimum point score a player claims the partnership will make if allowed to name the trump suit. The player at dealerâs left must make an opening bid of at least 10 (15 or 20 in some circles). Each player in turn may thereafter pass or make a higher bid. A player having once passed may not bid again. A bid followed by three passes establishes the bidding side, and the player who made the last bid announces trump without consulting the partner. All players then meld individually, although the scores are combined for each partnership.
After players have picked up their melds, the player at dealerâs left leads to the first trick, and the winner of each trick leads to the next. (In a common variant the declarer leads first.) Each player must follow the suit led or, if unable to follow a nontrump suit, must play a trump if able. The highest trump played (if any) wins the trick; the highest card of the original suit wins if no trumps are played (in case of identical high cards, the first played wins). In some variations players must always top previous cards even if it means beating their partnersâ cards.
The bidding side counts its score first. If the partnership took at least the amount bid, the partners score whatever they made. If not, they lose the amount bid. If the bidding side thereby reaches or exceeds 100 points, they win, and the opponents add nothing to their score. Otherwise, the opponents score everything they madeâunless they failed to win a single trick, in which case their meld scores are canceled and they score nothing.
Although still played, the basic partnership game has been eclipsed in popularity by double-deck pinochle, in which the 9s are stripped from two standard pinochle decks to produce an 80-card deck. Besides the basic melds, there exist triple aces (150 points for three in each suit), triple kings (120), triple queens (90), triple jacks (60), triple pinochles (45 for three pinochles), and quadruple pinochles (300 for four pinochles); quadruple aces, kings, queens, and jacks count as two double melds. The minimum bid is 50. Winning the last trick earns two bonus points, so that there are 50 trick points. Game is customarily played to 500, though shorter games are common.

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