hearts
-
What is the card game Hearts?
Hearts is a card game where players try to avoid taking tricks with hearts. Originating in the United States around 1880, it evolved from the older European game of reverse. The version included with Windows computers helped standardize the game, especially for online play.
The game involves four players, each dealt 13 cards. After the deal, players pass three cards to a neighbor, rotating the passing direction each deal. The goal is to have the lowest score, with hearts worth one point each and the queen of spades worth 13. The 2 of clubs starts the first trick, and players must follow suit if possible. Leading hearts is not allowed until a heart has been discarded unless the player has no other option. A player who takes all penalty cards can either deduct 26 points or add 26 points to everyone else's score. The game requires skill in selecting discards and strategically winning tricks.
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How many players usually play Hearts?
In Hearts, the ideal number of players is four, with each player receiving 13 cards from a standard 52-card deck. Variations exist to accommodate different player counts by removing cards to ensure an even deal and modifying the passing of cards. The aim is to avoid taking tricks containing hearts, with penalty points assessed for each heart and a significant penalty for the queen of spades. The game combines skill in card selection and strategic play to minimize penalties and potentially "shoot the moon".
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
What is the goal of Hearts?
In the card game Hearts, the goal is to avoid collecting hearts and the queen of spades, as these cards incur penalty points. Each heart taken in a trick scores one penalty point, while capturing the queen of spades results in 13 penalty points. The game involves passing three cards to another player after each deal, influencing hand composition and strategy. Players aim to strategically win "clean" tricks early to lose the lead at advantageous times. The ultimate objective is to have the lowest penalty score when one or more players reach 100 penalty points. A player who takes all 14 penalty cards can either deduct 26 points from their score or add 26 points to everyone else's score.
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How are points scored in Hearts?
In Hearts, the goal is to avoid penalty points, with the lowest score winning. Players get one penalty point for each heart taken in a trick and 13 penalty points for taking the queen of spades. There are 26 penalty points in each deal.
A player who takes all 14 penalty cards, known as "shooting the moon", can either deduct 26 points from their score or add 26 points to everyone else's. The game ends when one or more players reach 100 penalty points, and the player with the lowest score wins. In a variant called omnibus hearts, capturing the jack of diamonds counts for minus 10 points.
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
What does it mean to "shoot the moon" in Hearts?
In the card game Hearts, "shooting the moon" means a player manages to take all 14 penalty cards, which include all 13 hearts and the queen of spades. When a player shoots the moon, they have the option to subtract 26 points from their own score or add 26 points to the score of each of the other players. Hearts is a trick-taking card game where the aim is to avoid collecting penalty points, making shooting the moon a high-risk, high-reward strategy.
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles. -
How does passing cards work in Hearts, and why is it important?
In Hearts, each player passes three cards to another player after the deal. The passing rotation changes with each hand: left, right, across, and then no pass. This cycle repeats until a player reaches 100 points.
Passing is important for several reasons. It allows players to strategically get rid of cards they don't want, especially hearts or the queen of spades, which incur penalty points. It also gives players a chance to weaken their hand or set up a play to "shoot the moon" by collecting all the penalty cards and reversing the scoring.
1 Britannica SourceCreated from Britannica articles using AI. AI can make mistakes, so verify using Britannica articles.
hearts, card game in which players aim to avoid taking tricks that contain hearts. Hearts first appeared in the United States about 1880, although it derives from the much older European game of reverse. In the late 20th century a version of hearts was included with every personal computer running the Windows operating system. This version of hearts became standard with the spread of computers and, later, computer software for playing hearts over the Internet.
Four players each receive 13 cards dealt one at a time from a standard 52-card deck. After the first deal, each player selects three cards and passes them facedown to the player to the left and then replaces them with the three passed by the right-hand neighbour. In the second deal three cards are similarly passed to the right, in the third they are passed to the player sitting opposite, and in the fourth there is no passing, and each person must play with the cards as dealt. This four-deal cycle then repeats itself. The ultimate winner is the player with the lowest penalty score when one or more players have reached 100 penalty points. Penalties are scored at the rate of one point for each heart taken in a trick and 13 for taking the queen of spades in a trick; thus, there are 26 penalty points in each deal.
Whoever has the 2 of clubs leads it to the first trick. Play proceeds clockwise, and players must follow suit if possible; otherwise, they may make any discard except a penalty card to the first trick, unless no other card is available. The trick is taken by the highest card of the suit led. The winner of each trick extracts any penalty cards it may contain, lays them faceup on the table, discards the rest facedown to a common wastepile, and leads to the next trick. It is not permissible to lead hearts until they are “broken”—that is, until a heart has been discarded to a trick—unless the player on lead has no alternative or has as the only alternative the queen of spades.
At end of play each player counts one penalty for each heart taken, and whoever took the queen of spades counts 13 penalties for it. However, a player who succeeds in taking all 14 penalty cards (a feat known as “shooting the moon”) may either deduct 26 from his current total or have everyone else add 26 to their totals.
A popular four-hand variant is omnibus hearts, in which capturing the jack of diamonds (sometimes the 10 of diamonds) counts for minus 10 points. Although four players make for an ideal game, other numbers of players are possible by removing enough cards (such as black 2s) to even out the deal and by adjusting the passes (usually by eliminating the cross-pass).
Hearts is a game of skill and surprising subtleties, both in selecting three discards (it is usually unwise to pass penalty cards) and in arranging to win “clean” tricks early, with a view to losing the lead at the most advantageous time. Skill also shows in deciding when to “shoot” and in playing cooperatively when it is apparent that someone else has decided to do so.

" height="20" alt="HEW Logo">