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- card game
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skat
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What is Skat?
Skat, Germany’s national card game, originated around 1817 in Altenburg, near Leipzig. While typically played by three, a fourth often participates, taking turns as the dealer. A 32-card pack is used, with cards ranking A-K-Q-J-10-9-8-7 in each suit. Each player gets 10 cards in a 3-(2)-4-3 sequence, with the “(2)” indicating two cards dealt face down to form the skat, or widow.
From the dealer’s left, players are designated forehand, middlehand, and rearhand. Bidding starts with middlehand naming game values upwards (18, 20, 22, 23, etc.). Forehand can accept by saying “yes” if prepared to play at that value or higher, otherwise passing. The survivor becomes the declarer and must play a game worth at least the last bid made. The declarer may concede before playing to the first trick. Forehand leads to the first trick, and the winner of each trick leads the next.
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How many players are needed to play Skat?
Skat requires three players, though typically four participate, with one player sitting out each turn as the dealer. Each player gets 10 cards from a 32-card pack. The cards are dealt in a sequence of three, then two facedown to form the skat (or widow), then four, and finally three again. From the dealer’s left, players are called forehand, middlehand, and rearhand. Skat originated around 1817 in Altenburg, Germany, and is considered Germany’s national card game.
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What cards are used in a Skat game?
A Skat deck comprises 32 cards, with ranks A-K-Q-J-10-9-8-7 in each of the four suits. Each of the three players gets 10 cards, and two face-down cards form the skat, or widow.
In suit-trump bids, the four jacks are always the highest trumps: jack of clubs (high), jack of spades, jack of hearts, and jack of diamonds, followed by ace, 10, king, queen, 9, 8, 7 of the trump suit. Thus, there are 11 trumps and seven cards in each side suit. In grand bids, the four jacks are the only trumps. In null bids, there are no trumps, and the order of cards is ace, king, queen, jack, 10, 9, 8, 7 in each suit.
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How is the dealer chosen in Skat?
Skat is a card game typically played with four people, where each player takes a turn sitting out as the dealer. To begin, a pack of 32 cards is used, and each player gets 10 cards in a 3-2-4-3 sequence. The "(two)" indicates two cards dealt face down, forming the skat, also known as the widow.
From the dealer's left, players are designated forehand, middlehand, and rearhand. The bidding starts with the middlehand, or the rearhand if the middlehand passes immediately.
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What is the purpose of the 'skat' pile in the game?
In the card game skat, the 'skat' is a pile of two cards set aside before play begins. After the auction, the highest bidder (the declarer) decides whether to pick up the skat or play "from the hand".
- Picking up the skat The declarer adds the skat to their hand, then makes any two discards face down. The declarer announces their game, which must be worth at least the amount they bid.
- Playing from the hand The declarer leaves the skat face down. Any card points in the skat count for the declarer at the end of the play (except in null games, where the goal is to lose every trick).
The skat can change the game's value based on the cards it contains.
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How is the winner of a Skat game decided?
In Skat, the winner is determined during bidding and play. The highest bidder becomes the declarer, choosing a trump suit and playing against the other two players.
The declarer aims to capture at least 61 card points out of 120 in tricks. They can also aim for 91 points (schneider), win all 10 tricks (schwarz), or lose every trick (null), depending on the bid. If the declarer succeeds and the revalued game is worth at least the amount bid, the declarer wins and their game value is added to their score. However, lost games are doubled and deducted from their score.
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skat, card game for three players, but usually four participate, with each player sitting out a turn as dealer. It is Germany’s national card game. It originated in Altenburg, near Leipzig, about 1817 and is played wherever Germans have settled; the International Skat Players Association (ISPA) has affiliates in more than a dozen countries. North American skat, centred on Milwaukee, Wis., and Texas skat, centred on Austin, Texas, differ somewhat from the German and international game described below. The current rules, followed by both the ISPA and the German Skat Federation, date from Jan. 1, 1999.
A pack of 32 cards, A-K-Q-J-10-9-8-7 in each of four suits, is used. Each player receives 10 cards, dealt in a three-(two)-four-three sequence, where “(two)” denotes two cards dealt facedown to form the skat, or widow.
Game values
Whoever wins the bid becomes the declarer, naming the trump suit and playing a contract against the other two players. The declarer’s normal aim is to capture at least 61 (out of 120) card points in tricks, but the declarer may aim to capture at least 91 points (schneider) or to win all 10 tricks (schwarz) or to lose every trick (null), depending on the bid. In suit-trump bids the four jacks are always the four highest trumps, from jack of clubs (high) through spade, heart, and diamond, followed by ace, 10, king, queen, 9, 8, 7 of the trump suit. Thus, there are 11 trumps and seven cards in each side suit. In “grand” bids the four jacks are the only trumps, forming a separate four-card suit of their own and leaving seven cards in each of the four regular suits. In “null” bids there are no trumps or card points, and the order of cards is ace, king, queen, jack, 10, 9, 8, 7 in each suit. Each of these contracts may be played either “with the skat,” in which the declarer adds the skat to his hand and makes any two discards facedown before announcing the contract, or “from the hand,” in which he leaves the skat facedown but any card points it contains count for him at the end of play (except in null).
Whoever bids highest becomes the declarer. Players bid by announcing the game value (potential score) of their proposed contracts, not by naming a contract itself. Trump games are valued by taking the base value of the proposed trump and multiplying this by a number of additional factors. The base values are diamonds 9, hearts 10, spades 11, clubs 12, and grand 24. The multipliers are 1 per matador (always), 1 for game (always), 1 for schneider, 1 for schwarz, 1 for playing from the hand (if bid), 1 for schneider declared (hand only), 1 for schwarz declared (hand only), and 1 for playing ouvert (with cards exposed on the table and with schwarz declared).
Matadors are consecutive top trumps from jack of clubs down. A declarer holding the jack of clubs is playing “with” as many matadors as he holds. For example, holding the jack of clubs but not the jack of spades is “with one,” holding four jacks but not the ace of trumps is “with four,” and so on to a maximum of “with 11” in a suit-trump game (this is possible because the two cards of the skat count as part of one hand) or a maximum of “with four” at grand.
Conversely, if the declarer’s highest trump is the jack of spades, the declarer is playing “against one,” if jack of diamonds “against three,” if the 10 of trumps “against five,” and so on. Game value is affected only by the number of matadors involved; whether “with” or “against” is irrelevant.
To this number is added one multiplier if the declarer merely reckons to win at least 61 card points, or two for schneider if he thinks he can take 91 or more, or three for schwarz if he thinks he can win every trick.
If and only if playing from the hand, the declarer may further increase his game value by (a) declaring that he will win schneider or schwarz for one or two extra factors respectively, in addition to the two for actually winning it, and (b) if declaring schwarz, by playing ouvert (with cards faceup).
The lowest-possible game value is therefore 18 (diamonds, with or against 1, game 2, times a base value of 9), the highest 264 (grand, with 4, game 5, hand 6, schneider 7, declared 8, schwarz 9, declared 10, ouvert 11, times a base value of 24).
Null bids, where the aim is to lose every trick, have invariable game values as follows: null with the skat 23, null from the hand 35, null ouvert (with skat) 46, null ouvert from the hand 59.

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