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When Nintendo released The Legend of Zelda for the Japanese market in 1986, it marked a new era in the culture, technology, and business of video games. The game’s designer, Miyamoto Shigeru, was already a star, having produced Donkey Kong and the Mario Brothers series. Now he wanted to push further the concept of open-ended game play by giving players a large but unified world in which they could discover their own path for the...