How does the World Health Organization describe gaming disorder?

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The World Health Organization (WHO) classifies gaming disorder as a condition characterized by a pattern of persistent or recurrent gaming behavior. This behavior is defined by three primary features:

  • Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, or context).
  • Increasing priority given to gaming to the extent that it takes precedence over other life interests and daily activities.
  • Continuation or escalation of gaming despite the occurrence of negative consequences.

This definition is included in the International Classification of Diseases 11th Revision (ICD-11). The disorder reflects a pattern of behavior of sufficient severity to result in significant impairment in personal, family, social, educational, or occupational functioning.1