How did serious games apply electronic game features to education and training?
Serious games and gamification apply electronic game features to education and training by transforming potentially tedious tasks into interactive, engaging experiences that leverage human desires for competition and achievement.1
Educational Simulations
In educational settings, simulations function as a teaching technique that reproduces actual events and processes under test conditions. These systems allow students to:2
* Engage in Risk-Free Practice: Students can deal with matters of vital concernāsuch as medical emergencies or complex economic modelsāwithout facing the dire consequences of making wrong choices.2
* Experience Time Compression: Complex processes that might take years to unfold in reality can be observed in minutes, allowing for rapid analysis and feedback.2
* Understand Complex Interactions: By interacting with programmed models, students can test variables and observe how different factors influence outcomes, such as managing a crop under environmental threats.2
Gamification
Beyond simulation, the process of gamification incorporates specific game elements into training to encourage participation. This includes:1
* Reward Systems: Replacing static training manuals with interactive games that allow participants to win awards and receive recognition.1
* Progress Tracking: Using point systems and progress tracking to motivate individuals to meet personal or professional goals, making the learning process more enjoyable.1