How did Arthur Samuel improve his checkers program so that it could learn from experience?

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Arthur Samuel improved his checkers program by incorporating mechanisms for both rote learning and generalization, which allowed the software to learn from experience.1

While Samuel initially based his 1952 program on the work of Christopher Strachey, he significantly extended its capabilities over several years. By adding these specific learning features in 1955, the program evolved to the point where it could successfully compete against human players, eventually defeating a former Connecticut checkers champion in 1962. These advancements represent a foundational milestone in the development of machine learning.1