How does chess shape Aliceās adventures in Through the Looking-Glass?
In Through the Looking-Glass, Lewis Carroll structures Aliceās journey around the logic and movement of a chess game. Unlike the chaotic, episodic nature of her previous adventures, this narrative is governed by the rules of a chessboard, with Alice entering the world as a pawn and progressing through the ranks as she moves across the landscape.1
The entire setting is conceptualized as a giant chessboard, where the characters Alice encountersāincluding the Red and White Queensāfunction as pieces that dictate the flow of her movement and interactions. This framework imposes a sense of progression on her journey, as she navigates the "illogical behaviour" of the world while attempting to reach the end of the board to become a queen herself. By utilizing the game as a structural device, Carroll transforms Aliceās exploration into a strategic sequence of encounters that mirror the formal constraints of a match.1